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Game Writing Portfolio

Patrick Laffoon

Quest Design

"Dippin' Out" • Western / Historical (Twine)

Thornton Dipp, a former banker turned gold chaser who’s lost everything in his foolish endeavors, asks you to steal back a fancy pocket watch he used as collateral with a local loan shark.

Branching Dialogue

"Luella" Slice of Life (Twine)

You’re at a busy bar with your buddy Dave and a group of other people you both know. As a joke, you've revealed that Dave once soiled himself at his work desk, embarrassing him in front of everyone there–especially his crush, Luella.

"Red Pill" Sci-Fi / Existing IP (Twine)

An interactive version of the famous red pill scene from The Matrix. Player choices feel personal, but the scene still ends the way it needs to without disrupting the story.

Audio Logs

"The Cereal Killer" • Horror / Thriller

In this first-person horror adventure game, you play as Sean Weaver, a teenage boy searching for his younger brother, who went missing after you witnessed a strange encounter with a man dressed like a cartoonish cereal mascot.

Worldbuilding

Bantam Strife • Worldbuilding Brief • Dark Fantasy

This worldbuilding document lays out the world of Bantam Strife, a game about the tiny people and creatures fighting over the control of a dead human's house. It includes information on the setting, factions, and the game's timeline.

Cinematics

"Retreating" • Drama / War

What's left of a crippled US Army unit attempts to make a retreat deep in enemy territory after WWII's famous Battle of the Bulge.

"These Be the Goods" Comedy / Adventure

Captain Rupert McNutt, a foppish, wannabe pirate, and a member of his misfit pirate crew, Kelly “Redlegs” O’Shea, are attempting to sell some booty they recently found floating in the bay.

"Nice Hat" Existing IP

John Marston (RDR), Jackie Welles (Cyberpunk 2077), and Yuffie (FF7 Rebirth) walk into an elevator. Tell me if you've heard this one before...

Item Descriptions

Weapon Descriptions  Fantasy, Cyberpunk/Sci-Fi

A collection of unique weapons with descriptions and flavor text.

Everyday Item Descriptions • Fantasy, Cyberpunk/Sci-Fi

A collection of typical items and ingredients with multiple types of description.

Barks

Pedestrian Barks • Modern, Fantasy, Cyberpunk, Western

A variety of barks from typical pedestrians you'd find in a busy NPC area within a modern, fantasy, cyberpunk, or historical western setting.

Game Design

TinyPunk • TTRPG • Fantasy

A role-playing extraction adventure about the tiny people who live the walls (WIP). Explore the rooms of your own home from the perspective of someone only two-inches tall, search for scrounged items your can use to build up a town that draws in more tiny folk who are looking for a new home, and fight for your teeny-tiny life. I've been solo developing this game in my free time.

Monster Chase • Paper Game  Horror

A one-page game with simple design. The goal of Monster Chase is simple: move about the game board while avoiding monsters for as many rounds as you can. The longer you survive, the more points you earn.

Tabletop Background

For over 20 years, I’ve played a multitude of tabletop RPGs and been a Game Master for many games as well, including Dungeons & Dragons, Call of Cthulhu, The End of the World, Monster of the Week, Fate, and the Star Wars Roleplaying Game. Below is a selection of my notable experience.

Player’s Sketchbook

I was the Game Master for a Dungeons & Dragons Twitch livestream show called Player’s Sketchbook, which featured professional visual artists sketching characters and exciting moments on a shared canvas while they played.​

Threshold

Head Producer and Player for a Dungeons & Dragons real-play YouTube series called Threshold, which ran from 2014 to 2018 (and was briefly revived as a Twitch livestream show during the pandemic). While I was not the Game Master for this show, I was a lead creative on the series involved in world-building, developing story arcs, and crafting sessions that would be exciting and memorable to our viewers.​

I Dream of Dragons

A custom Dungeons & Dragons campaign I ran for my friends using Roll20. Mornessa, a blue dragon in disguise, uses powerful magic to revive a group of ill-equipped adventurers repeatedly until they can successfully track down the terrifying necromancer, Venthari.

Education

Bachelor of Science, Software Engineering (In Progress) Western Governor's University

Studying scripting, programming (C#, Python, etc.), algorithms, data management, version control, web development, user experience design, and software QA. Online program. Expected to graduate summer 2027.

Bachelor of Fine Arts, Theatre University of Nevada, Reno

Studied theatre performance, direction, and playwriting. Member of Alpha Psi Omega, the national theatre honor society.

Game Writing Masterclass Two, Winter 2025 The Narrative Department

The "grad school" of game narrative writing. Learned directly from Susan O'Connor (Gears of War, Bioshock, Dishonored 2), Christie Golden (WoW, Overwatch 2, Diablo IV), Nessa Cannon (Star Trucker, Endoparasitic), Will Shen (Skyrim, Fallout 4, Fallout 76), Anna Megill (Control, Avatar: Frontiers of Pandora, Project Orion), and Ben Books Schwartz (Lifeline, Ubisoft, Santa Monica Studio).

Game Writing Masterclass, Fall 2024 The Narrative Department

The essentials of game narrative writing and design. Learned directly from Susan O'Connor who has shipped over 25 projects, including groundbreaking, award-winning titles in the BioShock, Far Cry and Tomb Raider franchises, with titles in her portfolio selling over 30 million copies and generating over $500 million in sales. O'Connor also founded the Game Narrative Summit at GDC and has been an adjunct professor at UT Austin, where she taught writing for games.

Introduction to Game Design California Institute of the Arts

Learned the fundamentals of game design, how to prototype game concepts and mechanics, and how to approach storytelling with visual design.

Introduction to C# Programming and Unity University of Colorado

Learned the basics of developing video games using the C# programming language and the Unity game engine on Windows / Mac.

© 2025 by Patrick Laffoon

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